But when it comes to lore, The Elder Scrolls isn't like other games. This is not how it works with other games, which may give players choices, but ultimately decide on one 'true' outcome for the sake of lore and sequels. That is the Warp in the West, which treated all six endings of Daggerfall-the second game in the Elder Scrolls series-as equally canonical, even though they clearly contradict each other. Imagine a cataclysm so potent that it entangled the very threads of time, creating multiple realities and solidifying every choice made by 100,000 players across those realities canon, for all time. Image: 'Resting at the Bannered Mare' by UrgeNexus via NexusMods